

When you approach the elevator another chopper will appear.
#Bulletstorm full clip edition walkthrough upgrade#
I use this one to upgrade my PMC and get three charges in it.ĭown the ramp and find out your enemies are afraid of heights, most of them have vertigo. Shooting the pilot before he hits the ground will give you the parashooter killshot. Having cover will ensure you get the full 500 points for the event. If you're not in cover then you will be shot during the critical event. A chopper will enter and trigger a critical event. Make sure to kill the last one while there is a crate between you and the hangar door. Pulling them through the walkway will produce a voodoo doll. Then there are four enemies on the walkway above. Take out two choppers by using the leash (saves ammo). Enter the chopper hangar and ready for a critical event. Slide down the ramp to surprise the birthday bear who is polluting the water. Beware the critical event showing the exit and the four more enemies until we reach the elevator.Ĭhapter 2: Last Train from Explosion Town

Once we clear the yard we climb the stairs to go to the other side of the facility. The gate opens and we can practice some more skillshots: bullet kick, bullet slide, headshot and graffiti. The enemies on top of the wall get the same treatment. The barricaded enemies can be taken out by shooting the barrels suspended above them. Then we can take some enemies out by kicking two red barrels at them. Kicking them into the cacti and leashing them into the metalwork yields us some more points. We move through the cave and get some more attackers. I usually save my points until I have enough to upgrade the PMC and buy some charges for it. You should get enough points to buy something from the dropkit. Leash the others into the gate for some voodoo doll skillpoints. Shoot the red barrels behind them to take several out. However, if you make headshots as of this point then you will get this achievement:Įnemies approach from the other side of the gate. Not sure if the headshots during the flashback count towards the pointless achievement. Since this is a flashback there is not much we can do about the outcome. During this we can test our kicking and shooting skills on the security guards. Unfortunately our own vessel will also go down.įlashback to a couple of years earlier during an assassination.

Even if we don't fire the guns the cruiser will go down. Once the bounty hunter is disposed of we make our way to the bridge of the spaceship, and we learn the controls for walking, running and action. It gives us the opportunity to learn some controls like looking, aiming, shooting and kicking. Interrogating a bounty hunter is a nice start to the game. In addition you can check "Chapter Select" from the main menu to see how many swarms you malfunctioned in any chapter. Every Newsbot will be numbered with (N.). To make things easier I have added a numbering in the walkthrough. There are two collectible achievements related to the Newsbots. In addition you can check "Chapter Select" from the main menu to see how many swarms you exterminated in any chapter. There are two collectible achievements related to the Electrofly swarms.
